var ScrambledEggs;
(function (ScrambledEggs) {
    (function (Modules) {
        var YoungAdult = (function () {
            function YoungAdult() {
                this._youngBasics = $("#youngbasics");
            }
            YoungAdult.prototype.initialize = function (gameState, onUpdate) {
            };
            YoungAdult.prototype.update = function (gameState, triggerSource) {
                var me = this;
                var showYoungBasics = gameState.State.Phase == ScrambledEggs.GamePhase.YoungAdult && gameState.State.JobCooldown <= 0;
                me._youngBasics.toggle(showYoungBasics);
            };
            return YoungAdult;
        })();
        Modules.YoungAdult = YoungAdult;        
    })(ScrambledEggs.Modules || (ScrambledEggs.Modules = {}));
    var Modules = ScrambledEggs.Modules;
})(ScrambledEggs || (ScrambledEggs = {}));
